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Wind Herder

(image)

As winds sprits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with small tornadoes. In addition they are now strong enough to hold a dagger.

Avança de: Wind Servant
Avança para: Zephyr
Custo: 20
HP: 36
Movimento: 6
XP: 35
Nível: 1
Alinhamento: neutro
IDBM_Wind Herder
Habilidades:
(image)dagger
cortante
6 - 2
corpo a corpo
(image)tornado
frio
6 - 3
longa distância
Resistências:
cortante0%
perfurante0%
impacto0%
fogo0%
frio10%
arcano0%
TerrenoCusto de MovimentoDefesa
Aldeia150%
Areia150%
Castelo150%
Caverna220%
Colinas150%
Colônia de Cogumelos220%
Costeiro-0%
Flat150%
Floresta150%
Frozen150%
Montanhas150%
Montanhas Impassáveis5020%
Pântano150%
Unwalkable150%
Águas profundas150%
Águas rasas150%